Brothers: A Tale of Two Sons cover

Brothers: A Tale of Two Sons

Puzzle, Indie, Adventure · 2013

Today's price by store

StorePriceDiscountSale endsView in store
GOGR$27.99——View in store
SteamR$27.99——View in store
PlayStation StoreR$216.50——View in store

Lowest price today: R$27.99 on GOG.

Prices updated on Nov 1, 2026. The store's price is the one that counts.

Lowest recorded price

R$27.99 on Steam, on Oct 17, 2026. It is the lowest price since Oct 17, 2026, when Game Fellow started tracking this game.

Price history (last 90 days)

  • Steam: R$27.99 today; low of R$27.99 and high of R$27.99 in the period.
  • GOG: R$27.99 today; low of R$27.99 and high of R$27.99 in the period.
  • PlayStation Store: R$216.50 today; low of R$216.50 and high of R$216.50 in the period.
R$0.00R$125.00R$250.00Oct 17, 2026Nov 1, 2026
  • Steamavg. R$27.99
  • GOGavg. R$27.99
  • PlayStation Storeavg. R$216.50

Game details

Genres
Puzzle, Indie, Adventure
Platforms
Nintendo Switch, iOS, PlayStation 4, PC (Microsoft Windows), Android, PlayStation 3, Windows Phone, Xbox One, Xbox 360
Release
Aug 6, 2013
Developer
Starbreeze Studios
Publisher
505 Games

About the game

Brothers is presented from a third-person view overlooking the two brothers. The brothers are moved individually by two thumbsticks on the controller. The controller triggers also cause the respective brother to interact with the game world, such as talking to a non-player character or grabbing onto a ledge or object. The older brother is the stronger of the two and can pull levers or boost his younger brother to higher spaces, while the younger one can pass between narrow bars. The player progresses by manipulating the two brothers at the same time to complete various puzzles, often requiring the player to manipulate both brothers to perform differing functions (such as one distracting a hostile non-player character while the other makes their way around). Should either brother fall from a great height or get injured, the game restarts at a recent checkpoint. All of the in-game dialogue is spoken in a fictional language, thus the story is conveyed through actions, gestures and expressions.

Summary from IGDB.

See also