Influent Language Learning Game cover

Influent Language Learning Game

Indie, Strategy, Simulator · 2014

Today's price by store

StorePriceDiscountSale endsView in store
SteamR$29.99R$59.99-50%Nov 12, 2026View in store

Lowest price today: R$29.99 on Steam.

Prices updated on Nov 1, 2026. The store's price is the one that counts.

Lowest recorded price

R$29.99 on Steam, on Oct 29, 2026. It is the lowest price since Oct 26, 2026, when Game Fellow started tracking this game.

Price history (last 90 days)

  • Steam: R$29.99 today; low of R$29.99 and high of R$59.99 in the period.
R$0.00R$50.00R$100.00Oct 26, 2026Nov 1, 2026
  • Steamavg. R$42.85

Game details

Genres
Indie, Strategy, Simulator
Platforms
Mac, Linux, PC (Microsoft Windows), iOS
Release
Mar 19, 2014
Developer
Rob Howland
Publisher
Three Flip Studios

About the game

Inspired by Dreamcast titles of old (namely Shenmue and Toy Commander) Influent immerses players in a fully interactive 3D environment where the names for absolutely every object in the game can be gleaned with a single click! In fact, even more information can be learned with a double-click! Every door, drawer, and cabinet can be opened with a right-click here and a right-click there, revealing more and more things to be learned! Packed to the brim with hundreds of native audio pronunciations (painstakingly recorded specifically for this game), Influent offers players a unique opportunity to enjoy learning both vocabulary and pronunciation in the language of their choice. With 10 languages currently available for download, Influent combines the joys of playing a video game with the language learning process, resulting in real-life rewards and achievements that will remain with players for the rest of their lives. Influent is a Language Learning Game focusing primarily on vocabulary acquisition and pronunciation. It was initially developed in Japan at the University of Tsukuba's Entertainment Computing Laboratory under the Monbukagakusho Government Research Scholarship. After research funding ran out, further funding from a wildly successful Kickstarter Campaign allowed for the completion of the game. A research paper on the ideas surrounding the game and its applications was published by the Information Processing Society of Japan (IPSJ), which can be viewed in its entirety here.

Summary from IGDB.

See also